Also there are a lot of options below the workspace, like isometric restrictions or free camera movement. Aha! is fun, isn’t it? To manage the view just left click and drag with the mouse/pen to drop the camera. Try to drag and drop over the cube to see how it removes some voxels, casting the shadows on real time. Magic made with voxelsīy default, Magica Voxel has a cube in the work space and the eraser tool selected. Why am I using Magica Voxels? Because it looks incredible since the tool is open, is so much fun, and the built in renderer has a lot of options to give you a glimpse of how your creation will look inside the game. Scratch in Unity with Pixel Art in MagicaVoxel & Photoshop and 3D Modelling with Blender.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |